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- In article <3co6ij$qj4@news.eecs.uic.edu>, bdupras@bert.eecs.uic.edu (Brian
- Dupras) wrote:
-
- > Frank Aalbers (frank@nbre.nfe.be) wrote:
- >
- > > Does someby knows if there is going to be software included with V4.0 to
- > > transfer AMIGA-scenes to other platforms and vica-verca ?
- >
- > The scenes are supposed to be cross platform since they're just ASCII
- > text files. Rumor has it that that the objects will be cross platform as
- > well.
- >
- > > ________________________________________________________________
- > > | | |
- > > | Frank Aalbers | -PIXION- computeranimations |
- > > | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 |
- > > | | Deurne Belgium |
- > > |__________________________________|_____________________________|
-
-
- This is correct according to what Lee has been saying.
-
- The problem will be with "PLUG IN's" which will allow you to
- do things like create a solar system from your collection of
- planet objects. LW proper doesn't know how to calculate orbital
- dynamics for the frames between key frames. This would be the
- job of a "PLUG IN" application which would most likely extend
- the object file to include orbital dynamic data. I don't know
- exactly how NewTek will support extra data, but it doesn't really
- matter cuz the extra data is needed and has to be stored somewhere.
-
-
- If this "PLUG IN" module only exists on an Amiga, then when you
- move the scene to a Win NT machine it would not know how to
- calculate the in-between frames and it wouldn't know what to do
- with the extra data in the object file or wherever it is stored.
-
- A way around this would be to calculate the position of everything
- in a frame on the host machine and then send that frame's setup to
- the rendering engine for "rendering". This approach would clearly
- have to be supported from inside LW. With the option ON, Lightwave
- would calculate the frame setup and then save it to a user specified
- location. It then would be up to the user to have a "sentry" or
- "daemon" that would make the file available to a rendering engine or
- render farm over whatever network the user wants to use.
-
- Today, lightwave doesn't care what is done with the file after it is
- rendered. (it could go into a PAR anim or to an Abekas, LW knows not).
- Similarly, I think LW will have to split off the rendering step as well
- if that is possible, and let the user decide where the current frame
- will be rendered and what type of machine will do the render.
-
- I.E. the "frame data" must be cross platform compatible not the
- motion data (between frame).
-
- This sounds too easy; there's gotta be a catch ;-}
-
-
- <<<<=======================================================================
- Richard Norman norman@eisner.decus.org
- AMIGA --- Amazing Multitasking Interactive Graphics & Animation
- =======================================================================>>>>
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